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Design Technology & Engineering Resources

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Making a building tell a story with Daniel Libeskind
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Making a building tell a story with Daniel Libeskind

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Pupils love being creative with the project. Lessons are differentiated with strong cross-curricular (literacy) links. Whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. LS1 **Students are introduced to the architect Daniel Libeskind and how he uses form to convey a message or narrative. Lesson includes post card group work with a particular focus on the Imperial War Museum in Manchester. They then apply their understanding of Daniel Libeskind to design their own building out of a single, paper disk, for a particular brief. ** Students complete their building designs and justify their concepts with differentiated key words. Also included is an instructional video to aid with delivery of content. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Introduction to Architecture Leading Architects Project
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Introduction to Architecture Leading Architects Project

6 Resources
Pupils love being creative with this project which introduces them to some of the worlds leading architects as well as approaching real-world challenges. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Students are introduced to architecture, the following architects together with principles of architectural design: ♦ Daniel Libeskind & Form (Signify) ♦ Frank Ghery & Form (Creative Strategies ) ♦ Zaha Hadid & Natural Forms ♦ Le Corbusier & De Stijl/Urban Planning – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Graphic Design Project L2 Typography Commercialisation
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Graphic Design Project L2 Typography Commercialisation

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One of a series of Graphics Personification lessons, where students are introduced to graphic design, typography and advertising. In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. Also included is an instructional video to aid with delivery of content. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Graphic Design Project L4 Typography Commercialisation
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Graphic Design Project L4 Typography Commercialisation

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One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create a piece of ‘positive advertising’. Also included is an instructional video to aid with delivery of content. In this fourth lesson, students are tasked with personifying type to form the text for a piece of ‘positive advertising’. This is in response to an industry style, client brief by the NHS for their ‘Change 4 Life’ campaign. This lesson could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Graphic Design Project L5 Typography Commercialisation
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Graphic Design Project L5 Typography Commercialisation

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One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create pieces of advertising. Also included is an instructional video to aid with delivery of content. In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Idea Generation Sustainability and Target Market
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Idea Generation Sustainability and Target Market

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Pupils’ love getting creative with this hands-on project. Students are tasked with up-cycling a waste Coca-cola bottle to create a new product for a particular target market. In this lesson, students are introduced to the benefits of up-cycling in relation to impact on the environment/sustainability. They then draw their own semantic mind-map to come up with product ideas of their own (creative strategy) for a certain target market. They then apply one or more of their ideas as an initial sketch. Resources have clear success criteria and peer assessment. Lesson plan is also included for further clarity. Introduction (learning question) ♦ Class discussion ♦ Semantic mind-map task ♦ Sketching.annotation Task ♦ Peer assessment ♦ Plenary/review ♦ Optional extension tasks (rapid-prototyping, dragons den style critique) Activities should be spread over 90/120 minutes. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Remote Graphic Design Lesson Pack
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Remote Graphic Design Lesson Pack

6 Resources
This is a collection of KS3 graphic design lessons that do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms. A series of Graphic design lessons, where students are introduced to graphic design, typography and advertising. Projects include: Brand Yourself Students design their own logo to brand themselves. Typography Students learn about personification in advertising and design their own typography and then posters in the style of the illustrator; Paul Thurlby. Typography Project: 1 Students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar based exercise. Students learn how brands use personifciation effectively in advertising (M & M’s and Kellogg’s) before creating their own Pixa research page, demonstrating an understanding of the key words learnt; in a visual way. 2 In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. 3 In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. 4 In this fourth lesson, students are tasked with personifying type to form the text for a piece of ‘positive advertising’. This is in response to an industry style, client brief by the NHS for their ‘Change 4 Life’ campaign. This lesson could be extended over several lessons. 5 In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. This scheme was designed for KS3 but could also be used with KS4 students. Logo Design Project: 1 Students are introduced to logo design, their importance/significance, colour psychology, and the design process as a whole. Student then begin to sketch out their initial ideas for their own logo. Lesson consists of starter> class discussions> colour psychology (sorting) task> main task> plenary. 2 Students peer feedback on each others initial ideas and then continue to develop the design for their own logo. Lesson consists of starter> class discussions> peer feedback> main task> plenary. If you enjoyed this lesson, please see the other lessons of my ‘Brand Yourself’ graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Biomimicry Espresso Cup Design Project
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Biomimicry Espresso Cup Design Project

2 Resources
**Pupils’ love being creative with this hands-on project where they ‘Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry’. ** Lessons are differentiated with strong cross-curricular (Literacy, Science) links, whilst requiring very little resources; only paper and desired material (I have used Fimo clay but another material could be used instead, such as cardboard). Also Included are differentiated resources and student/teacher examples. L1 Students are introduced to biomimicry, ergonomics and the project brief. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). L2 In this second lesson, students recap biomimicry, and learn about the ACCESS FM system in product design and it’s importance in the design process. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their final idea (isometrically), which they must then justify, through an ACCESS FM specification (clear success criteria). Lessons consists of ♦ starter ♦ class discussions ♦ main task ♦ peer assessment ♦ plenary ♦ Independent study (homework). Lesson is a double but could be extended over several lessons. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering L1 Students are introduced to biomimicry, ergonomics and the project brief; ‘Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry’. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). L2 In this second lesson, students recap biomimicry, and learn about the ACCESS FM system in product design and it’s importance in the design process. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their final idea (isometrically), which they must then justify, through an ACCESS FM specification (clear success criteria). Lessons consists of ♦ starter ♦ class discussions ♦ main task ♦ peer assessment ♦ plenary ♦ Independent study (homework). Lesson is a double but could be extended over several lessons. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Graphic Design Project L1 Typography Commercialisation
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Graphic Design Project L1 Typography Commercialisation

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One of a series of Graphics Personification lessons, where students are introduced to graphic design, typography and advertising. In this first lesson, students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar video. Finally they are shown how both are used effectively in advertising (M & M’s and Kellogg’s) before creating their own Pixar research page, demonstrating an understanding of the key words learnt; in a visual way. Also included is an instructional video to aid with delivery of content. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Urban Planning De Stijl and Le Corbusier
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Urban Planning De Stijl and Le Corbusier

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One of a series of KS3 Architecture lessons where students are introduced to some of the worlds leading architects; then design buildings following their styles and principals. Le Corbusier, De Stijl & Urban Planning - Graded Outstanding. Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Also included is an instructional video to aid with delivery of content. LS1 Students are introduced to the De Stijl, Dutch art movement, through a starter activity and teacher presentation. Additionally, they are also introduced to the idea of urban planning (following a discussion of an image into over-population) and the architect Le Corbusier; with a particular focus on the Villa Savoye. They then apply their understanding of the movement and the architect, to design their own apartment (encompassing the rules of De Stijl). Each student’s apartment can then be put together to create a class De Stijl ‘sky-scraper’; as an applied practice of urban planning. LS2 Students complete a self assessment sheet as a mid-point self evaluation with a re-cap on prior learning from the pervious lesson. They then proceed to complete their building designs and add primary colours in-line with the rules of the De Stijl movement. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Design Technology Theory Bundle
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Design Technology Theory Bundle

10 Resources
This bundle includes engaging theory lessons linked to the Design Technology GCSE Specification: ♦ Ergonomics & Anthropometrics ♦ Packaging Theory ♦ Product Analysis with ACCESS FM ♦ Product Evaluation ♦ Scales of Production ♦ Sustainability and energy stores ♦ Users and Target Markets ♦ Technology Push & Market Pull ♦ Plastics Theory ♦ Woods Theory ♦ Internet of Things These theory lessons do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Redesign Your School Architecture Unit
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Redesign Your School Architecture Unit

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Together we can design more sustainable, inclusive and innovative schools. In this project, students are tasked with the global design challenge of re-designing schools so that they are more sustainable, inclusive and innovative. Using their own school as an example, students complete a portfolio, following the design process, to design, model and justify their solutions. Project covers: Introduction to the design brief. User Research Analysing other sustainable, innovative, and accessible school examples from around the world. Writing a design specification. Initial sketching. Refined sketching. CAD modelling. Final prototyping This project culminates in students re-designing their current school or designing a new school using free Google SketchUp software (free, Cloud-based, no installation needed). – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering